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{"id":7924,"date":"2020-03-04T14:54:26","date_gmt":"2020-03-04T19:54:26","guid":{"rendered":"https:\/\/pixarplanet.com\/blog\/?p=7627"},"modified":"2020-03-04T14:54:26","modified_gmt":"2020-03-04T19:54:26","slug":"creating-the-wonderful-world-characters-of-onward-2","status":"publish","type":"post","link":"https:\/\/pixarplanet.com\/blog\/creating-the-wonderful-world-characters-of-onward-2\/","title":{"rendered":"Creating the Wonderful World & Characters of Onward"},"content":{"rendered":"
There are 240 characters in Onward<\/em> – an eclectic mix of make believe creatures numbering 13 species. Rest assured that the vast majority are background characters. Still, these characters, be they trolls, centaurs, goblins or sprites, had the major responsibility of making this world feel authentic. They even had an impact on the design of the protagonists.<\/p>\n
Jeremie Talbot is a supervisor in the character<\/strong> department. On this film, he and his team had the unique challenge of designing a pair of legs as an actual character. Dad is more than just his bottom half, but the crew really had to get creative in order to convey that without his top part.\u00a0They made the choice of showing Dad’s ankles because that was the only way he could emote, which of course led to that remarkable scene where he taps his foot to communicate with each of his sons. The animation department had further work to do here which I’ll get to later.<\/p>\n
So what about the characters who actually have heads, arms, torsos, and speaking lines? What did the character development process entail?<\/p>\n
Jeremie and his team were responsible for creating the final render from Dan Scanlon’s ideas and the art designs. It’s a constant collaboration between the character and art departments that results in the final image. But long before that is the initial computer sculpt that undergoes revisions in art and which Jeremie’s character team continuously rebuilds.<\/p>\n