How can we use 3D, like color, composition, and movement as a visual storytelling device? How do we bring it beyond the 3D genre experience of roller-coaster shots and objects flying off screen into a subtler yet palpable addition to the art form? Will it become an expected and indispensible addition to almost all filmmaking, or continue to play a role on a smaller subset of films.
Using examples from “Up”, “Toy Story” and “Toy Story 2”, Pixar’s Stereoscopic Supervisor Bob Whitehill will discuss these questions and the use of 3D as a visual storytelling device in Pixar’s films.
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