Oh goodie! My first post here.
While I have seen a plethora of WALL•E models (albeit very few good ones), I have to say that the few EVE models I’ve seen were good, but not-quite-there. I’m sorry to see that EVE didn’t get the same love her counterpart did.
And so, I’ve decided to take matters into my own hands, and work on it myself. Through the modeling process, I actually realized why there weren’t so many exact EVE models. IT. IS. A. PAIN. Sure, it’s easy as pie to stretch a sphere and put a head and arms on it, but that’s not what EVE is, at all. Nor is it symmetrical on all fronts.
Also, there aren’t many good reference photos out there, so you kind of have to work with what you have.
Although a friend of mine suggested that I use Mudbox (and believe me, I love that program), I stuck to Max. EVE isn’t entirely organic, but isn’t entirely mechanic either. It’s a sublime blend between the two, making it impossible to use only one technique.
A very subtle proof that EVE isn’t entirely mechanical or organic is the fact that the seemingly sharp edges (arms, fingers and) aren’t that sharp. They’re actually very lightly chamfered, to the point that it’s almost invisible at a first glance, but your eye and brain still get that smooth feel.
This is by no means a finished version, not by a mile. I still need to finish the fingers and refit the face plate. I do have a simple morpher facial rig just to get a sense of character.
Hope you all enjoy it!