The Making of a Movie

The title kinda speaks for itself but can anybody explain to me the difficulty time and effort that goes into making a Pixar movie?

From what I’ve been told the Pixar staff takes three or four years to make a movie. I’m not trying to say it’s a lot easier than it is but I just want to know like, how it’s done. I did take a look at the “How we do it” page on Pixar’s official website and from what I got from it;

  • They come up with the story idea
  • They draw out the story board
  • They build the sets and characters and the like
  • They animate and render the movie.

I have been working with Anim8or and the whole bit and I’ve been trying to build and replicate Woody but can’t quite get it. Someone did suggest it would being easier to have a 3d physical statue of Woody to use as a reference guide which unfortunately i do not have but it might help. As for the set itself, I did get far with that and I did find it easy to build some parts of Andy’s room but some props i will need assistance with.

How much expereince and training do i need to actually make a movie? I wanted to do more Toy Story animations, that is… without the voices. I was also told a task like this takes a lot more than one person! That i do believe! The most all one person can do is build the sets and characters… and props.

It actully takes 10 hours from the first script to the finished project
Though it does take 4 years to do the animation

Ok. Story is key. First, before anything else, every character and story has to have a solid foundation. Without that, how would you know what style the sets and characters even should be? The story process can vary in length. Sometimes, and idea, like Ratatouille for example, takes many, many years, and goes through many different transformations along the way, sometimes even changing screenwriters. And, then, sometimes the story - more often than you might think actually - is changed later on, like parts of WALL•E were. I do know that Toy Story, for example, was overhauled pretty late in the game, because it just didn’t feel ‘right’.

Once the story is sort-of there, (enough so, that artists can get a feel for what they should be going for), they work extensively on a concept art faze. This often is happening while the story process, like how the image of the house with balloons on it became a base-image for Up. Have you read any of the ‘art of’ books? They are expensive, but if you can’t afford to buy them all, you can probably flip through them in a bookstore, try to find them second-hand, or see if a library, (most likely only reference libraries), have them. These books give a good look at the art fazes that the pre-production process involves.

Before animation, everything has to be laid out in extensive storyboards. These are used to help communicate to all of the animation teams. You may think that if you are making your own short that it might be easier to just do it, if you already have it laid out in your head. Believe me - it’s not. Storyboards are invaluable in breaking up the process and keeping you on the right track. It is also important to know what your character will be required to do, for the rigging process, but I will get to that later…

Creating the characters and sets. Often - and this is part of the pre-art process - they do build models of the characters. Like clay-maquettes. These can actually be scanned in, via a special tool, to become a basis for a model on the computer. The concept art is used also as a basis for creating the 3D sets and characters in the computer. Once the models are created and rigged - and this can take a while depending on the complexity of the character, and the sets are all made and furnished with appropriate surroundings, then the animation process can begin. Rigging is really, really complex, and hard - at least I find. But a good or bad rig can make or break the action of your character, so…

As far as I know, (and can someone please correct me if I’m wrong), I believe a lot of the texture and lighting can be done after the initial posing and animating. Now, when there is voice work to be done, it is usually done before the animation. This is because, you have to animate the character to the voice, and match their actions to the inflections, and such. Often, the voice actors are filmed while they are recording, and the animators use that as as a reference for the animation.

Rendering needs a lot of computer power. If you are doing a lot of animating, you may have to get what you have done rendered somewhere. Again, I am not quite sure about this, as it is depending on the file sizes, and the complexities of the textures and such.

If you are really interested in animation, I would suggest getting a book that covers everything, like maybe, (something like), this: amazon.ca/Principles-Three-D … 804&sr=8-1

Granted, that book is 7 years old. I actually have started looking through a copy which is 11 years old! It does give an interesting overview of the process, although the actual technology it discusses is out of date.

All in all, the process takes several years - at least. And yes, for feature-length full animation, you would need a team behind you. Now, if you are planning on doing a two-minute or so short, with not too much detail, and simple animation, then you might be able to manage it on your own. Just be prepared to commit to it for a while, and use a lot of perseverance.

I feel like I might have skipped a few steps in my explanations, but I know that there are a lot of students on here that could maybe clarify a few things better? Please feel free to add or correct anything that I might have mixed up, missing, or wrong. I didn’t use references when I wrote the above, I was just trying to remember from my own knowledge of the process.

Anyway, I hope this helps!

EVE,
One Movie, Five Views.

And thanks for enlightening me, One Movie Five Views.

So I see how long it can take to make a full-length movie but how long do you suppose it took them to make those Toy Story shorts? Watching them all together is like 13-minutes. Months maybe?

I actually read your whole post too!

Would building the set be any easier? I don’t have that much experience but I did start on Andy’s room and may need the special fly-thru set feature to get everything just right. But then i still need experience with the application.

ps- I like your username!

how long do you suppose it took them to make those Toy Story shorts? Watching them all together is like 13-minutes. Months maybe?

Probably at least. Once the character models are made, it is easier to do more with them. Then again, I have heard that they had to re-build the models for the Toy Story characters, at least for Toy Story 3, as the old ones are now out of date. Again, it depends how many people are working on that particular project. I suspect it didn’t take that many months, but I can’t say for sure. For shorts PIXAR is opening a new studio in Vancouver, Canada, in order to be able to make vignettes with existing characters. So, as you can see they are recognizing the importance of having a strong team, even for shorts.

I actually read your whole post too!

Thanks! I wasn’t sure anyone actually would…

Would building the set be any easier?

I suppose it would be, depending on how much detail you are putting on it. I have not actually had any experience with building sets like you have. That, and I use Blender. In a sense, I would say yes, only because you don’t have to worry about doing all of the character rigging, and animating.

ps- I like your username!

Thanks again! It’s actually the name of the website I write for. There is a link in my signature, and profile if you’re interested…

If you have any more questions, just ask!

EVE,
One Movie, Five Views.

Many individuals from Pixar have said it takes usually a year and a half to get the story and the script perfect, along with the storyboard. then another 2.5 years to animate and make the sounds for it.

so yeah, usually 4 years.

Is Blender an easy to use application? I’ve done most of my work with Anim8or. But it’s replicating the characters that’s the problem. That’s probably because I don’t have the 3d clay mold of the characters, like you mentioned.

Did you ever see this one picture that wasn’t animated when Woody and Buzz are playing a video game? Any guess on how rendering pictures work? That picture was never animated, just rendered for marketing purposes.

I think I’ll try Blender. I just downloaded it. I’ll see if I can build the set.

I suppose it would be, depending on how much detail you are putting on it. I have not actually had any experience with building sets like you have. That, and I use Blender. In a sense, I would say yes, only because you don’t have to worry about doing all of the character rigging, and animating.

I wanted to make the WHOLE set exactly how it is. EXACT REPLICA!

Rendering still frames takes a lot less time than rendering animation since the computer only has to anaylze one frame. Depending on the detail, textures, and lighting in your scene, it could take anywhere from a few seconds to close to an hour.

At Pixar, actually, the amount of detail is very high so frames typically take 5-20 hours to render.

With their attention to detail and high resolution, that is not surprising. For the things I work on, it rarely goes over an hour. I know emergencyexit42 is talking about creating his own Toy Story setting, so my answer was based off that… not how long it takes Pixar to render a frame. It’s crazy to think it takes so long to render one frame though!

I heard that doing even one frame of the movie takes quite a while. I’m not sure how doing the story goes though. For the stories, there’s a bunch of scripts, notes, storyboards, etc.

I see. It’s obviously won’t take as much time as making a whole movie.

I have heard that they had to re-build the models for the Toy Story characters, at least for Toy Story 3

If you Google Image “toy story 3” or “toy story 3 trailer” you may get a few HUGE snapshots of the official trilaer i saw ealier this afternoon. The animation was AMAZING! :open_mouth: It looked much better than the animation from past Pixar movies! Maybe Pixar’s using new 3D computer animation technology!

I know emergencyexit42 is talking about creating his own Toy Story setting

lol And actually Hannah, I’m a girl btw

I’ll just warn you a little bit, Blender has an atrocious learning curve. However if environmental modeling is something you want to pursue, Blender is a great starting point and is made to compete with 3D Studio Max, Maya, and Cinema 4D (tho blender is free, and those programs cost upwards of $5000)

I highly recommend reading threw this :
en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

It’s a step by step guide to learning the program, and is very well written though very technical.

Also, If you ever want to try one of those professional programs, I recommend Cinema 4D, very easy to learn and even animate with.

Good Luck! ^^

Sorry!

So from what I am gathering from this thread is that you want to recreate Andy’s bedroom and possible do some animation? Or just recreate the room?

It’s cool

Recreate the room. I was thinking do some animations but at least recreate the room recreate the characters and render some still frames.

They did over 40,000 storyboards for Cars, with numerous script rewrites and redraws. Not forgetting the concept art and character designs. Then the voicework and sound technicality’s, Then the actual animation and redering and editing and scoring of the film.

It takes a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time. :wink:

It’s amazing really, to spend 4-5 years on something that lasts like an hour and a half. That’s a lot of dedication. The time Pixar spends on story alone is insane, and the actual production of the movie seems like really strenuous work. Then again, I calculated it, and it takes about 580 days, if not more, for RenderFarm to make every frame. An entire year and a half of straight rendering is just insane to me.

i would really like to see thow the making of the movie goes once in my life time hope so that day comes soon
thank you.

Thanks One Movie Five Views. Reading your post also helped me understand some of the work that is put into making a film. Although my experience with maya has only gone as far as making graphical pictures and vehicles I never actually rendered a huge project or animation. Which if I am ever going to work for pixar I will need to know all about this. Thanks again for the post and if there was a reputation system I would give you +rep :slight_smile:

Thanks Donovan. I’m glad that my posts were so helpful in this thread…

And I haven’t been on here in a while, so welcome to Pixar Planet!