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Why would the attic close by itself? Oh, so the toys never make it up to the attic and Andy’s mom thinks it’s trash…
A: This CAN happen. the Attic is spring loaded, or whatever, and chances are needed a persons weight to keep it down.
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Why are they in the back of the car? Oh, so that Andy’s mom can close the door and they can get driven to the daycare…
A: They WANTED to be donated, they were TRYING to get into the box to go to Sunnyside. this IS established IN THE MOVIE.
It’s WAY too convenient that the toys still don’t trust Woody, after what? 15 years, and he was always right before. None of the movie would have happened if they had just trusted Woody. What reason would Woody have to lie? Why are the other toys acting so irrationally? Oh, just because it’s convenient to the script…
A: the toys have ALWAYS felt that while Woody wants to keep everyone together, they fully understand he is also partial to Andy. It’s easy to see that the one guy Andy decided to keep would get a little bit of backlash.
And then Mrs. Potato head sees Andy perfectly miming out gestures that would indicate that he didn’t want to throw us out. The toys believe her. But why? Couldn’t she be lying? Why do they trust her and not Woody?
A: She’s “in the same boat” as all the other toys. They are collectively one, whereas, Woody is similar, and CAN be part of the collective, he is ALSO a unique toy.
But, THE biggest flaw of Toy Story 3…
IT IS A REHASH OF TOY STORY 2!
They follow the formula to an excessive extent.
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Open up the movie with a large scale action sequence that is later revealed to be an exaggeration of a game being played by other characters.
A: This is a basic example of Storytelling. Someone else mentions that TS1 was Andy with the toys, 2 was what the imagination sees, and 3 is a combo of both. the sequence, when lined up with the first 2 films, makes SO MUCH SENSE. It’s one of the best parts of the overall story.
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Introduce ideas and images reflecting change and ultimately the idea that toys don’t last forever. Unwanted toys are gathered and a mistake is made where one of the toys ends up where the unwanted toys are.
A: This isn’t actually true. TS2 suggested that toys don’t last forever unless preserved in a museum or collection, whereas TS3 suggests that toys CAN achieve immortality IF the owner plays with them properly. TS3 is the solution to the question and problems asked and presented in TS2.
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The bad guy is a wise and seemingly kind toy with a walking cane (The Prospector & Lotso) that is fuelled by the traumitization of feeling unloved and unwanted, taking their anger out on others.
A: true. BUT Prospector was unloved and unwanted, Lotso was misunderstanding.
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The seemingly nice antagonist keeps the toys in this new environment with promises of love for generations.
A: Not exactly. Stinky Pete wanted the toys to just be preserved and wanted to be like the others in his collection. Lotso was just a JERK, and more or less believed in survival of the fittest (remember, the Sunnyside Gang were going over which toys should make the cut, with Ken trying to advocate SOME of them).
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A delusional factory setting Buzz Lightyear locks up one or more of the protagonists(Buzz in the store in part 2 & then Buzz in the daycare in part 3).
A: true, BUT TS3 put a spin on it with introducing Spanish Buzz. the REASON behind this reoccurance is because Pixar enjoy having Buzz BE delusional, and needed fresh ways to keep this going. Spanish Buzz was a pretty brilliant way to solve the problem of Factory Buzz being stale. the Belt Buzz from 2 was JUST going to be that way. Honestly, I’m surprised we didn’t see a HUGE clan of Factory Buzz figures in 2.
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Over-exposure of flashbacks with characters feeling unwanted by their previous owners
A: These flashbacks aren’t necessary, BUT help explain the story just a little better (Jessie’s flashback in 2 WAS the one overall thing that gave the movie “heart,” Lotso’s flashback was just explaining WHY he was so evil).
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The protagonists enter a large-scale industrial contraption where the antagonist is disposed of in the process, and ultimately left to the care of an owner with no care for their well-being.
A: Eh, another storytelling device.
A few things as well…
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That security monkey didn’t catch Buzz the first time he escaped. Why?
A: this is EXPLAINED IN THE FILM: When Chatterphone is talking to Woody, he EXPLAINS that Lotso upped the security. The monkey was ONE of these changes.
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So Buzz is normal, then they switch him to factory mode, then they press reset, and he’s Spanish…then they have no idea how to switch him back. Then a TV falls on him and he’s fine again… UGH. It was just an excuse to have a funny racial stereotype.
A: NO. They DIDN’T HAVE TIME at the moment they switched him to Spanish mode, they had a PLAN to stick to. The TV falling on him is sort of the same anomaly as… hitting an old TV or the Fonze punching the jute box.
Also, it’s not even that funny. The highlight of the movie is Mr. Tortilla Head, and that doesn’t even make any sense. I’m not going to argue about toys talking, and moving, but they can animate other objects now? A tortilla!? If you cut holes in Andy and stuck Mr. potato head into him, could they control Andy?
A: yea, because arguing this sort of logic at this point would really help the movie. It’s been pretty established that the Potato Heads parts are the sentient aspects of them. I also am pretty sure that Potato Head wouldn’t have been able to use the tortilla if the tort was sentient. This is TOY STORY, not FOOD STORY.
Oh, and when they’re on the conveyor belt and Slinky gets lifted up to the giant magnet because he’s made of metal… this scene didn’t make sense.
So Woody and Buzz try and save Lotso, and Woody takes the a golf club that lifts him up into the air, then Buzz grabs the club with his weight to hold it DOWN, but when they get Lotso out the single golf club lifts them ALL UP! WHAT!?
A: I concede this. You’re 100% right on ONE of your arguments so far.
Oh, and when they get to the other side, how did Slinky get down when all the other metal objects were still up there?
A: I suppose the other toys helped him? and the magnets were too far from the belt at that point?
Oh, and then the ending with Andy basically just telling the little girl that her own imagination is secondary to his, and that she must play with the toys in respect of his own nostalgia for them.
A: This is clearly just an ignorant misunderstanding of the scene. He was showing her the toys in how HE REMEMBERED THEM MOST. The Toys are actors in the stage that is the child’s imagination. He never belittled HER imagination, just offered insight on his. She can take it or leave it. Do you think Dolly was made with the intent of her being a witch? duuuuur!
I just won the internets.