Lifted

I just can’t seem to figure that part out. I was glad they saved him. A big question is, [spoil]“Why would they try to abduct him in the first place, and then try to save his life, and then leave him?” :confused: I’m guessing that they wanted to abduct him, but they did not want to be blamed for killing him, so they just left him, so he could kill himself later, which it sounds like he did. :cry: [/spoil]

Edited. Please remember to use spoiler tags when necessary. – Mitch

A113 - Welcome to Pixar Planet! :smiley:

Hmm. Yeah, that would be mean. I guess we’ll never know the real reason behind their possible intentions unless we ask the guys at Pixar ourselves. I’m guessing that the “deadly” ending was integrated just for the audience’s pleasure, since it always generates a good barrel of laughs. Eheh.

– Mitch

A113: I think they abducted him in the first place because the little allien dude had to pass the test. They chose to leave him because it was too much of a hassle in abduction him.

That’s probably right. I wonder if Stu ever got it right.

A couple of notes about Lifted:

[spoil]I love how the Linguini can take all of the flying around the room, being banged against the wall, getting stuck in a tree, to name a few and he doesn’t even wake up. Yet, his alarm goes off and he wakes up straight away. Heheh.

You might also notice how as soon as Linguini is lifted up into the spaceship, the little 3-D house next to Stu fades away, because the test is supposedly over.[/spoil]

rachel, yeah it is like you expect him to wake up because he is just getting thrashed all over the house. I mean who wouldn’t wake from that?

[spoil]I think that Linguini is a really deep sleeper, like in Ratatouille he could take being moved around by Remy when he was asleep. But overall I just think it’s a Pixar joke that he only woke up when his beeping alarm went off.[/spoil]

Does anyone else like the sound design in Lifted?

My favourite part is when the credits first flash onto the screen. I think Gary Rydstrom did an amazing job. I can’t wait to hear his work in WALL-E.

rachel - I love the sound design. Both the entrancing, almost unsettling score and its high-tech sound effect counterparts were basically the stronghold for the short, due to the fact that no dialogue was integrated into it. I especially love it when…

[spoil]…“Linguini” is being thrashed around the house, and then you flash back to the spaceship where a hassled Stu is flipping through the pages of a book trying to locate which “joystick” to toggle. Meanwhile, “Linguini” is still bouncing around, his movements indicated by this little dot bouncing around a holographic image of a house. That little sound the dot makes when it bumps into a wall reminds me of an old, dated computer game effect or something. I love it.[/spoil]

Heheh.

– Mitch

Yeah, I thought the sound was awesome! I actually said something to my mom in the theatre about how cool all the effects were :stuck_out_tongue:

Oh that is true. I really loved the effects, but what also struck me really hard was the beautiful animation and the cool characters too.

Same here. I really loved the animation. It was so simple, yet so great! :stuck_out_tongue:

You can say that again LBEN. :wink:

Heheh. I love that little sound, too. I can imagine it in my head right now. For some reason it reminds me of Pong, but I know it doesn’t make that sound so that can’t be right. But it would be appropriate seeing as what is happening to the poor guy… Heh.

Yeah, I was thinking is sort of sounded like some old pong-type atari game sound. Haha.

There was a certain game I was thinking of, too, but now I don’t remember it.

This is going to bother me all night now :unamused:

edit Go to rachel’s post - skip this one.

Mitch - The “sound”. Could it be from Pong? I don’t know, but I think there might, at least, be a resemblance. :wink:

That’s what Rachel said :wink:

I don’t think it was from Pong though, but you’re right. There is a resemblance :slight_smile:

Wow, I didn’t see that. Woops…

rachel and Gasduude - Hmm. Pong, huh? Yeah, I think I see what you’re getting at there. That’s actually the first game that I thought of when I first heard the “sound”. It’s probably what the animators/sound effects editors were thinking of when they created it, too. Perhaps they took that particular sound effect from Pong and tweaked it a little to make the sound you hear in the short? Interesting! :smiley:

– Mitch

I remember reading that the sound came from a Mac. I read it in an interview with Gary Rydstrom that was posted on Upcoming Pixar.

martini833 - Really? Hmm. Interesting. Well, that explains it…

Thanks for the information. :wink:

– Mitch