(Kinda off topic, sorry)
Kinda makes me sad to say it, but I disagree a little bit with Bird on the
subject of realism. Happy feet caught my attention because everything looked so real. It was something new and
challenging for animators to even attempt. I wonder if I feel more attracted to realism because of my age and
interest in all forms of the industry, but then I can’t completely base my opinion on age because of what Brad
said (and he’s much older than me).
And of course I mean no disrespect Brad or the type of work he
does. (How could I?!) I hold him in the highest esteem. But I also have tremendous respect for the folks who
create the photorealistic (square enix, animal logic, ect.). When the FF movies came out I was all atwitter over
how realistic the characters were. It made me excited to see where the technologies would go next. In the same
respect, I get as close to the tv as possible when playing the games so I can catch every detail during the movie
sequences.
Also realism can do what more for live-action than any previous animation forms. (Although
watching the stop motion animation in Clash of the Titans and Star Wars still feels me with nerdly glee.)
Realisms with cgi saves wear and tear on cast and sets alike. Think of the realist digital stand-ins for LotR.
And having realistic characters in movies like the Chronicles of Narnia series and the upcoming Golden Compass
screen adaptation makes them more feasible than they could have ever been 20 years ago.
I think what I saying
is both the cartoony and realistic are important in this type of media, and that they play off each other. What
we learn in one area can be applied to the other.
I have no beef with Surf’s Up, because it’s marketed
to a younger generation of CG watchers. I just that realism in cgi animation shouldn’t be down
played.
(My apologies if this sounds like a rant. I just feel strongly on the subject.)