Senior Correspondent

Upcoming Pixar Interviews Peter Sohn For The Good Dinosaur Blu-ray Release

Blu-Ray Bob Peterson DVD Interview News Pete Sohn The Good Dinosaur Upcoming Pixar

It’s easy to get carried away during the excitement of the award season here in Hollywood. Amid the buzz of the upcoming Oscar ceremony, Disney/Pixar held a press day in Los Angeles to celebrate the Blu-ray and Digital HD release of their 16th feature film The Good Dinosaur.
The film will finally be coming to Blu-ray and Digital HD on the 23d of February. I had the opportunity to interview director Peter Sohn about the The Good Dinosaur‘s overall production process and it’s Blu-ray release.

Image via Disney/Pixar

Image via Disney/Pixar


What is your favorite part of the filmmaking process? And more specifically, what’s your favorite part about working on an animated film?

My favorite part has continually been getting to work with all of the amazing artists up at Pixar. On every film there you’re collaborating with a lot of talented and creative people, and for me I live off of it. I can’t tell you how much fun it was, from department to department, to get to know what people love, what people don’t like, and trying to find ways to make the best film that we could. My favorite part of making an animated movie definitely is the world building and the character building. There’s nothing that comes for free in animation. You literally have to build everything from the ground up and in doing that, there are so many “what if” questions and exploration you can do that’s really fun. Once you get down to making a character come to life there’s nothing more exciting.

And what is the most challenging aspect of making an animated film?

I think it has to do with the same thing I’ve always said: trying to tell the best story possible. The story reels in an animated movie have to be very tight because you have to draw every shot out. It’s all going to be made and then worked on, so you don’t want to get that wrong. You really focus on those reels and trying to tell a story within the reel. You’re just constantly putting it up and then taking it down, putting it up and then taking it down again, and that’s very difficult. It’s an important one for animation.

What are some inspirations for you as a storyteller?

I love watching other movies, diving into other art, and being inspired by what other people have done. When it comes down to it, the more I’ve been doing this job, the more living my own life has become a real inspiration. Finding out about other people, other cultures, other traditions; finding out about who I am and how I fit in the world has all been really great.

Were there any westerns that inspired the overall look of The Good Dinosaur?

There were locations that were really an inspiration for the movie. In Shane, Dancing With Wolves, and Heavens Gate there was beautiful cinematography. There was a lot of inspiration that came from stories as well, different types of stories, like E.T. or Black Stallion. But when it came to the true Western inspiration, nothing beat the real thing. We did a lot of research going out to Wyoming, Oregon, and Idaho; that gave us our greatest source of inspiration.

How long did it take to develop the look of The Good Dinosaur? What type of new technology was used in developing the backgrounds, FX, etc?

I can’t give an exact date, but I can tell you this whole film was made in less than two years. When we first started talking about this, one of the things I wanted to try was making nature a real character in this movie. I don’t mean it had eyes or a mouth, but that Arlo could feel it and nature would become an antagonist throughout the film. It was really interesting because if you make nature a character, you really have to focus on it. The Good Dinosaur is a movie about Arlo and how he is growing. It was always about that back and forth between Arlo and nature; how nature tests Arlo and how Arlo learns to love nature. There’s a lot of technology that was involved in bringing that to life. First of all, water is very difficult to do in computer animation and the river would become Arlo’s yellow brick road that he needed to follow back home. So we had a lot of water in this film! There was a lot of new technology to bring that to life and all of the characteristics of water. For example, when Arlo was terrified or scared we really wanted the river to be kind of broiling so that it was almost parallel to what Arlo was going through. When Arlo got closer to nature, closer to Spot, the river would be peaceful and calm. We wanted to create a world that was big in scopes so that we could really dwarf a creature as large as a dinosaur. That meant kind of making the world feel 500 miles bigger in all directions. That was no easy feat. There was new technology built in terms of pulling out geological surveys, and understanding how the river erodes in nature. We also started building tiles. We started building hundreds of square miles of tiles that we would kind of stamp out into the horizon line and from there propagate rocks and trees. The technicians at Pixar came up with math that said, “OK from 400 feet high it will be snow. From 400 feet below it will be this type of tree, and then below that it will be water.” That’s just a really simple way of describing how the artists came up with ways to fill out the world.

What sparked the concept/initial story?

It was really Bob Peterson’s first pitch about a boy and this dog, then flipping it where the boy is the dinosaur and the dog is this human boy. That was the initial pitch and that kind of set everything off. Bob would ask me to come help and soon after that we talked a lot about how this relationship could work, and how the evolution could work. It’s impossible to have humans and dinosaurs together so that opened up the bigger concept about what if the asteroid had missed the earth. So it all kind of stemmed off there and we continued to dig deeper to find the story.

Is there a character you see yourself in the most? Why?

I see myself in Arlo a great deal; in all aspects of my life, from growing up to even making this film. Funny enough, when I was asked to direct The Good Dinosaur I was terrified, I was really scared. With the great support of friends and other directors I felt more confident, and the love for these characters and this movie kept me going through it.

What kind of behind the scenes footage do we except to see on the Blu-ray?

You know what’s great is that you will be able to see some of the footage of our research trips that really inspired the look and the characters of the film. There’s one in particular that’s close to my heart, and it’s the documentary on the McKay’s – this Oregon family that we met and I can’t tell you how much they changed the feeling of the movie and changed my life.

Thanks again to Peter Sohn for his time and for all the folks at Pixar for inspiring us all with The Good Dinosaur. The film is out on Blu-ray and Digital HD on Tuesday, February 23rd. Be sure to check back with us at Upcoming Pixar for a Blu-ray giveaway!

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Nia Alavezos is a storyteller based in Cardiff, Wales. She recently made the great pilgrimage across the pond from sunny Los Angeles to pursue her dreams of living abroad. With over 6 years of animation experience (from working in the trenches on The Tom and Jerry Show at Renegade Animation to The Epic Tales of Captain Underpants at DreamWorks) she hopes to provide a unique commentary to Pixar's films, culture, and animation.