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Production Focus: WALL•E

News Pixar Employees WALL-E

CGSociety has an interesting story on making WALL•E. They talk to Austin Lee, Keith Klohn and Doug Frenkel, who each discuss their role on WALL•E

Beginning with primitive shapes to mock up the design, Lee, Shuster, and Directing Animator Angus MacLane worked in Maya and Pixar proprietary software Menv to be sure WALL•E could hit the poses and expressions that MacLane wanted, but still had the design aesthetic that Shuster wanted.

says the article. Read the rest here

Thanks Alon.

Last modified: July 3, 2008